Basins are often found scattered across the lands in the nooks and crannies of stone and hills. Some stand out quite easily and others might be a bit harder to find. While you might not find a Basin around every corner, most travelers are able to find one just as their travels make it nearly impossible to go on. As if their positions are strategic enough to aid all travelers brave and smart enough for the areas they decide to travel through. When one drinks of the waters from a Basin, they will become rejuvenated and all their lesser injuries such as scratches and bruises will seem to heal in moments. Basins are undisturbable. As if a hidden mystical force refreshes and keeps their waters clean no matter what happens around or to them. To destroy a Basin is such a crime that it is said those who do so will be cursed. Even storms and winds themselves seem to avoid disturbing the entire five meter radius of a Basin.
Far less common than even Basins, the Henges are locations of balance and restoration. It is said that resting for a day within the circle of a Henge will cure disease, heal awful wounds, seal cuts and slashes, mend bone and muscle. However, due to these Henges existing in locations of rarity and difficult travel, they are left alone when not in use. A Henge can be found in the jagged outcropping of a mountainside, or near a volcanic river. Sages have observed that they exist where the world is renewing and mending itself into something new or healing something that was destroyed. Once a Henge seems to have served its purpose, the stones crumble and a circle of broken down cobble is left in its place. The inside of the Circle is left as nothing but ashen dirt until nature creeps in and reclaims the ground. Some Henges contain a Hearth, which in most cases have a similar effect to Henges or in some ways will enhance the effects of a Henge.
Often found accompanying Basins or Henges, Hearths have a similar effect to the Henges where they seem to restore and heal anyone who sits near one long enough. However the effects are far less rich than that of the rarer Henges, they do set themselves apart in the fact that they make all who gather around them feel a sense of comfort and just enough joy to fight off any dread within their hearts. Hearths are a more common place to find Bartholomew, the entity of comradery. The more warriors who gather around in silence and wait in peace around a Hearth, the more likely he is to appear. Should Bartholomew appear at the Hearth, all participants will become invigorated and feel a sense of steadiness in their next few battles.
Arches are remote places of gathering strategically built or placed where they will be most undisturbed. Large circular platforms with oval stone tables at the center with twelve chairs each to seat the kings of each major region. Around the circle platform, arches are suspended on pillars with one large arch (hence the name) serving as the entryway with stone stairs leading down and out. Most often, the Arches are built near the edge of a cliff or giant wall so that even with their more open design for the sake of the view, the meeting can still have a decent amount of privacy. The sages of the realms cast protective pacifistic spells on the Arches during times of meeting, which help deter anyone from becoming too heated during meetings and summits to think ill of their fellow kings, even if they come to great disagreements. Though whether or not these spells will always work is still a concern in the back of most’s minds, most arguments do not reach such levels of aggression.